
I’m Shlomi. I spend most of my time building rendering engines, visualization tools, and systems that help me understand how GPUs actually behave. I care about real-time graphics, modern C++, and high-performance engineering.
I’m the author of VGLX, a rendering engine I use as a proving ground for new rendering techniques.
I live in San Francisco and work at Biohub, where I build visualization systems for bioimaging data in support of AI-driven biology research.