Shlomi Nissan home office

I’m Shlomi. I spend most of my time building rendering engines, visualization tools, and anything else that helps me understand how GPUs actually behave. I care about real-time graphics, modern C++, and writing code that stays fast and clear.

I’m the author of VGLX, a rendering engine I use as a test bench for my projects and a sandbox for exploring new graphics techniques.

I live in San Francisco and work at Biohub where I build visualization systems for large-scale bioimaging data. My work sits at the intersection of graphics and scientific visualization, supporting the AI pipelines used to train new biology models.